﻿using Miner.UI.Controls;
namespace Miner.UI.Forms
{
    partial class MainForm
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            this.drawAreaPanel = new System.Windows.Forms.Panel();
            this.drawArea = new DrawAreaCtrl();
            this.gameInfoCtrl = new GameInfoCtrl();
            this.SuspendLayout();
            // 
            // drawAreaPanel
            // 
            this.drawAreaPanel.AutoSize = true;
            this.drawAreaPanel.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
            this.drawAreaPanel.Dock = System.Windows.Forms.DockStyle.Top;
            this.drawAreaPanel.Location = new System.Drawing.Point(0, 0);
            this.drawAreaPanel.Name = "drawAreaPanel";
            this.drawAreaPanel.Size = new System.Drawing.Size(224, 0);
            this.drawAreaPanel.TabIndex = 1;
            // 
            // drawArea
            // 
            this.drawArea.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
            this.drawArea.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
            this.drawArea.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
            this.drawArea.Image = null;
            this.drawArea.Location = new System.Drawing.Point(0, 59);
            this.drawArea.Name = "drawArea";
            this.drawArea.Size = new System.Drawing.Size(30, 10);
            this.drawArea.TabIndex = 0;
            // 
            // gameInfoCtrl
            // 
            this.gameInfoCtrl.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
            this.gameInfoCtrl.Dock = System.Windows.Forms.DockStyle.Top;
            this.gameInfoCtrl.Location = new System.Drawing.Point(0, 0);
            this.gameInfoCtrl.MinesLeftValue = "0";
            this.gameInfoCtrl.MinimumSize = new System.Drawing.Size(220, 50);
            this.gameInfoCtrl.Name = "gameInfoCtrl";
            this.gameInfoCtrl.Size = new System.Drawing.Size(224, 53);
            this.gameInfoCtrl.TabIndex = 0;
            this.gameInfoCtrl.TimeElapsedValue = "0";
            // 
            // MainForm
            // 
            this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
            this.AutoSize = true;
            this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
            this.ClientSize = new System.Drawing.Size(224, 80);
            this.Controls.Add(this.drawArea);
            this.Controls.Add(this.gameInfoCtrl);
            this.Controls.Add(this.drawAreaPanel);
            this.DoubleBuffered = true;
            this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedToolWindow;
            this.KeyPreview = true;
            this.MinimumSize = new System.Drawing.Size(240, 0);
            this.Name = "MainForm";
            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
            this.Text = "Miner";
            this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.MainForm_KeyUp);
            this.ResumeLayout(false);
            this.PerformLayout();

        }

        #endregion

        private GameInfoCtrl gameInfoCtrl;
        private System.Windows.Forms.Panel drawAreaPanel;
        private DrawAreaCtrl drawArea;

    }
}